Loom Hangout - August 15, 2013 (12:00pm Pacific Time)
Episode #10August 15, 2013

Loom Hangout - August 15, 2013 (12:00pm Pacific Time)

(65 minutes)

Loom Command-Line Interface (CLI) Deep Dive
Episode #9August 4, 2013

Loom Command-Line Interface (CLI) Deep Dive

Nate takes us through the in's and out's of the Loom Command-Line Interface (CLI). (21 minutes)

Loom Hangout - July 23rd, 2013 (2:00pm Pacific Time)
Episode #8July 23, 2013

Loom Hangout - July 23rd, 2013 (2:00pm Pacific Time)

In this Hangout we discuss the new Direct3D renderer, the new Linker used in Loom which can reduce file size significantly. We talk about Improvements on Windows (both planned and implemented). We discuss Feathers and TextField improvements, and offer people Free Drinks! (57 minutes)

Loom Hangout - July 11th, 2013 (12:00pm Pacific Time)
Episode #7July 11, 2013

Loom Hangout - July 11th, 2013 (12:00pm Pacific Time)

In this Hangout we discuss where Loom is at now (with regards to Sprint 29) as well as our Sprint pacing. We discuss the new Loom Docs, and have a heated debate about Flash vs HTML5 for deploying Loom to browsers. (61 minutes)

Using the Native Loom SDK
Episode #6July 5, 2013

Using the Native Loom SDK

In this Episode, we explain how the compile, debug and use the Native Loom SDK. The Native SDK is primarily written in C++; if you have no familiarity with C++ you might not find it very useful! (28 minutes)

Loom Hangout - June 27th, 2013 (12:00pm Pacific Time)
Episode #5June 27, 2013

Loom Hangout - June 27th, 2013 (12:00pm Pacific Time)

In this hangout we talk about why we chose BGFX for our rendering abstraction layer, the performance gains on the new Loom2D renderer. We discuss why we chose to integrate the Feathers UI library into Loom, and discuss the technical implementations of adding video to a Loom project. (71 minutes)

Delegates in Loom
Episode #4June 24, 2013

Delegates in Loom

In this Episode, we explain Delegates in the Loom Engine. Delegates are type-safe callbacks that are simpler than Events, and more powerful than Functions. (8 minutes)

Loom Store & In App Purchase on Android
Episode #3May 16, 2013

Loom Store & In App Purchase on Android

In this episode we use the new Loom Store APIs added in Sprint 27 of the Loom Game Engine. (13 minutes)

Loom Hangout - May 16, 2013 (12:00pm Pacific Time)
Episode #2May 16, 2013

Loom Hangout - May 16, 2013 (12:00pm Pacific Time)

In this Hangout we dicuss the updates brought to Loom in Sprint27. We deep dive into Loom2D and the discuss the new Loom2D renderer powered by BGFX. We also get a sneak peak at Ben's man-carpet. (51 minutes)

Loom Hangout - May 9, 2013 (12:00pm Pacific Time)
Episode #1May 9, 2013

Loom Hangout - May 9, 2013 (12:00pm Pacific Time)

This is our inaugural LoomCast and our first ever Loom Hangout. IAP Updates, Decision to move off of Cocos2D, Loom2D Rollout Plans and other various items. (58 minutes)